Imperial Agents

While the Imperium draws great advantage from the unbelievable weight of manpower it can bring to bear, the diversity of its military is its greatest strength. While some groups—such as the Space Marines or the Imperial Guard—are large enough to be considered factions in their own right, many smaller, specialist, and often esoteric groups exist, collectively known as Imperial Agents.
Army Lists
Citadel Journal: Rogue Traders
Codex Army Lists: Imperial Agents
Equipment
Armour
One item per model. May only be chosen for Character models.
- Flak Armour1pt
- Mesh Armour3pts
- Refractor Field 6pts
- Carapace Armour7pts
- Power Armour12pts
- Conversion Field14pts
- Displacer Field24pts
- Terminator Armour50pts
Assault weapons
Any number per model.
- Sword1pt
- Stub Gun1pt
- Laspistol1pt
- Autopistol1pt
- Axe1pt
- Chainsword2pts
- Bolt Pistol2pts
- Plasma Pistol5pts
- Power Maul6pts
- Power Sword6pts
- Web Pistol7pts
- Power Axe7pts
- Hand Flamer7pts
- Power Fist10pts
- Needle Pistol10pts
Basic Weapons
One per model.
Special weapons
One per model.
- Meltagun7pts
- Plasma Gun7pts
- Flamer8pts
- Needle Sniper Rifle10pts
Heavy Weapons
One per model. May not be chosen for Character models. All heavy weapons come equipped with a targeter.
- Heavy Bolter15pts
- Autocannon25pts
- Heavy Plasma Gun40pts
- Lascannon45pts
- Missile Launcher45pts
- Multimelta65pts
Force Weapons
One item per model. May only be chosen for Psyker models.
- Force Axe10pts
- Force Rod10pts
- Force Sword10pts
Support Weapons
One item per crew. May not b e chosen for Character models.
- Thudd Gun30pts
- Mole Mortar 40pts
- Multilaser45pts
- Rapier Laser Destroyer45pts
- Tarantula55pts
Grenades
Any number per model. May only be chosen for Character models.
- Blind2pts
- Choke2pts
- Frag2pts
- Photon Flash Flare2pts
- Scare2pts
- Plasma3pts
- Krak3pts
- Melta Bomb5pts
- Hallucinogen7pts
- Rad17pts
Vehicles