Armour

4+ armour save.
3+ armour save.
4+ armour save.
4+ Unmodified save, taken before armour save.
On a successful save, blinds models without eye protection on a D6 roll of 4+. Reaches all models in a radius equal to the strength of the attack in inches.
3+ Unmodified save, taken before armour save.
On a successful save, shifts the model D6" in a random direction
Blast/Template Weapons still hit if displaced model remains within their area of effect.
Cannot save against Vortex Grenades.
4+ armour save on 2D6
6+ armour save.
-1 to hit during the Shooting Phase, in addition to any other to hit modifiers.
Model can only be Detected, not Spotted, when Hidden.
In Hand-to-Hand Combat, attackers my pass a Leadership Test, or receive a -1 penalty to their Weapon Skill.
5+ armour save.
3+ armour save.
2+ Unmodified save, taken before armour save.
Wearer counts as Encumbered.
6+ armour save.
5+ armour save against Primitive Weapons.
6+ armour save against Primitive Weapons.
Or +1 to armour saves against Primitive Weapons if other armour is worn.
Only protects against attacks to the models forward 90° arc.
5+ Unmodified save, taken before armour save.
Wearer cannot Hide.
4+ Unmodified save, taken before armour save.
On a successful save, blinds models without eye protection on a D6 roll of 4+. Reaches all models in a radius equal to the strength of the attack in inches.
4+ Unmodified armour save.
4+ Unmodified save, taken before armour save.
Only protects against attacks to the models forward 90° arc.
+2 to armour saves.
Inflicts a strength 3 hit to one opponent when charging, which deals 1 damage if it Wounds.
3+ armour save on 2D6
Includes a Storm Bolter, PowerFist and Targeter.